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Cracking the Audio Files

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As of January 19, 2012, files hosted on Megaupload are unreachable due to the FBI crackdown on the popular sharing website.

Update January 31, 2012: the extracted .WAVs can be found on MediaFire in zip archives of less than 200MB each in this folder. At present, there are no mirror downloads for the Speech.bin, Music.bin, Ambs.bin or speechbms.bms files.

Almost five years after the release of Bully on PS2, it's been done: the game's audio files—which contain a gold mine of speech for each NPC, music missing from the soundtrack, and sound effects—have been cracked from the PC version available through Steam and are now available for the use of the community. This page will give step-by-step instructions on how to successfully perform the extraction of said audio files in plain English, requiring very little technological experience. This page is confirmed to work with Windows and specifically for the extraction of the Speech.bin file, but can also be used for the Music.bin file, and Ambs.bin.

Please follow these instructions carefully, as they are different depending upon the files you will need.

InstructionsEdit

1. If you do not have access to Bully: Scholarship Edition on the PC, acquire the needed files hosted on Megaupload. This download contains the Speech.bin, Speech.cue, Speech.lst, speechbms.bms, a program called ToWav, and QuickBMS. This download is almost 1GB large and will take some time to download. If you wish, you may also download the Music.bin and Music.lst files to access music that wasn't available on the soundtrack. If you wish to download the raw ambiance sound, you may download Ambs.bin and Ambs.lst here. They are extracted exactly the same way the Speech.bin is. If you already own the PC version of Bully, you can find the Speech.bin and Speech.lst files in the game's audio folder along with other audio files you may want to convert using this method. You will need to download ToWav, QuickBMS, and speechbms.bms to perform the extraction for any bundle of files. For those of you running Linux or another OS incompatible with the extraction process (or for those of you just too lazy to extract the files yourself), all of the extracted .wav files can be downloaded in four pieces here: Part 1 Part 2 Part 3Part 4. Each download is a little under 1GB. If you wish to download the extracted and converted Ambiance files, you may do so here.

2. Place Speech.bin, Speech.lst and speechbms.bms in a folder.

3. Make another folder that you will be extracting the audio files to.

4. Open QuickBMS. A black screen will come up prompting you to select a BMS script, followed by a popup allowing you to select a BMS script. Select speechbms.bms. It will then ask you what file you want to extract. Select Speech.bin. Then it will ask what folder you want to extract to. Type the name of the folder you created in Step 3 into the bar and hit "Save".

5. QuickBMS will now begin extracting the files from Speech.bin and converting its contents into a multitude of .xsb and .xwb files. This step may take some time, as the Speech.bin file contains over 80,000 files.

6. Once QuickBMS has finished extracting, go to the folder you chose to put all of the extracted .xsb and .xwb files.

7. Copy and paste ToWav.exe and ConvAll.bat into the folder with all of the .xsb and .xwb files. If you wish, you may gather the files by character and put them into separate folders for browsing ease. This is NOT required, however.

8. Click the ConvAll.bat file once it's in the folder or any folders you have created. If you created extra folders, both ToWav.exe and ConvAll.bat need to be copied and placed in each folder and run individually. Your firewall may alert you when ConvAll.bat starts up. Click "allow" if this occurs.

9. The batch file will now begin converting all of the .xwb files into .wav files that you can listen to.

That's it. You're done! Enjoy! The extraction for any other audio files in the game is the same—you can even use the same .bms script!

Also, if one is able to extract the data files from a PS2 ISO of the game (using a program like ISOBuster), or a Wii ISO (using WiiScrubber), the same method works for the PS2 and Wii versions' audio files. This is useful for comparing the presence of dialogue in different ports of the game.

Some credit goes to the users of XeNTaX with this thread that gave some insight into how this procedure is performed and also for writing the .bms script that made this all possible.

OrganizingEdit

There are a lot of speech files in the game, so by opening the folder in which you extracted all of them, your computer may slow down.

If you are looking for a specific sound file, (Ex. Trent's speech sounds) then open Command Prompt, navigate to the directory and type "move Trent* C:\TrentVoice", This will move all of Trent's voice clips, other prefixes also apply, such as the type of sound.

Unused SoundtracksEdit

Inside the Music Bin there are all the Music tracks of Bully. Including some special ones that were never used or that only 1 or 2 versions of it has been used.

An Unused FinalShowdown Soundtrack. The Low and Medium versions are unused but the High one was used in Rats In The Library :


An Unused soundtrack named XmasFavoriteBalls :

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