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Sam Houser is an English computer game producer and developer. He is the co-founder and president of Rockstar Games and one of the creators behind Bully and the Grand Theft Auto-franchise, being director and producer since Grand Theft Auto III. He is responsible for taking GTA into the 3D-environment era, recreating real cities under fully 3D-engines and turning the series into huge profits during video games sixth generation era.

Grand Theft Auto[]

Credited as executive producer on Grand Theft Auto III, Houser's responsibilities on that game were, in his words, to be "militant on ensuring the game had a look, a sound, a story and a feel that worked." [1] His description of the series as a whole is that the three sixth-generation Grand Theft Auto games form a "trilogy, [featuring] our distorted look at the East Coast around the time of the millennium (Grand Theft Auto III), followed by our reinterpretation of '80s Miami (Vice City), and lastly, our look at early-'90s California (San Andreas)." [2]

Despite their cult-hero status as creators of Grand Theft Auto and one of the most successful video game franchises of all-time, Sam and his brother Dan have shied away from the celebrity spotlight. Instead focusing on the Rockstar Games brand, rather than any one person getting the credit for the games' success.

Video Game Credits[]

Executive Producer[]

  • Grand Theft Auto III (2001)
  • Max Payne (2001)
  • Grand Theft Auto: Vice City (2002)
  • Max Payne 2: The Fall of Max Payne (2003)
  • Manhunt (2003)
  • Grand Theft Auto: San Andreas (2004)
  • Red Dead Revolver (2004)
  • The Warriors (2005)
  • Grand Theft Auto: Liberty City Stories (2005)
  • Grand Theft Auto: Vice City Stories (2006)
  • Bully (2006)
  • Manhunt 2 (2007)
  • Grand Theft Auto IV (2008)

References[]

  1. [1] Rockstar's Sam Houser Mouths Off”, URL Accessed on July 27, 2006.
  2. "[2]," URL Accessed on July 27, 2006.
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